FANDOM



Trick Summary Edit

Force talking will lock down a blue circle NPC into inaction, even when attacked. Also known as fake talking and talk locking.

Games It Works In Edit

Baldur's Gate I - Yes

Baldur's Gate II - Yes

Icewind Dale I - Yes

Icewind Dale II - Yes

Planescape: Torment - Yes

Method And ExplanationEdit

When an NPC has a blue circle (meaning they are neutral and not immediately hostile), pause, talk to them, then give a different command (like move to a different location) and unpause. The NPC will be waiting for your character to talk to them, and will not perform any action until one round goes by. You can repeat talking to them as many times as desired. This can be used to kill the most powerful enemies in the game with no resistance, as long as they are initially neutral (blue circle).

Also note that this glitch instantly rotates the targetted NPC to face the talk-locking character, which may be helpful in setting up a backstab.

Notable Speedrunning Applications Edit

  • Killing various bosses (Bohdi, Sarevok, Aran Linvail, Gaelan Bayle, etc.)
  • Running past NPCs that would otherwise delay you (e.g. the dryads and shadow thief in Irenicus's lair)
  • Skipping the Severed Hand cutscene in Icewind Dale 1
  • Protecting the Dukes from the Arrows of Detonation in the Duchal Palace (current Baldur's Gate ToSC multi segment route)

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.